Plan In-App Payments & Monetization
3 fill-in slots · from The AI Prompt Handbook for Mobile App Development
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0/3 filledPlan In-App Payments & Monetization
Background: Native [iOS / Android / both] app. Monetization model: [one-time purchase / subscription / consumables / freemium]. What's paid: [describe the gated features or content]. Use case: Plan the in-app purchase implementation and the surrounding entitlement logic. Implementation details: - iOS: StoreKit 2 (products, purchase, transaction verification, restore). Android: Google Play Billing Library. - When Apple/Google billing is mandatory vs when external payment is allowed—flag the store-policy traps - Server-side receipt/entitlement validation vs on-device, and why - A vendor abstraction (or RevenueCat-style service) to handle both stores—evaluate build-vs-buy here too - Handling subscription states: active, grace period, billing retry, expired, refunded - Restoring purchases and syncing entitlements across a user's devices Layer & dependencies: A single "entitlements" source of truth the app reads to unlock features; purchase plumbing stays in the data layer. Deliverable: A purchase-flow design for my model, the entitlement state machine, the validation approach with its tradeoffs, the store-policy pitfalls to avoid, and a build-vs-buy call on a billing abstraction.
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